Passives
Revival: Upon death 5% chance to revive with 50% of your hp and chakra
Vitality: For every 1% this passive is raised user gains a 10% boost in hp (starts at 1%)
Immortal warrior: Regen 5% hp every 45secs
Absorb: Chance to sap 5% of enemy hp and chakra with hit
Berserker: User deals an addition .5* damage for every 1% gained on this skill (starts at 1%)
Sense: User gains the ability to be able to sense players on the map they are standing on
Village protector: if user is on a piece of territory owned by their village they gain a 10% attack increase
Lightning Reflex: 5% chance to dodge any incoming attack
God Speed: Increase your overall speed by 5%
Iron body: Cut all damage taken by 5%
Tranquility: get rid all odd states such as poison, bleed, or burn 5% chance
Poison: 5% chance your Physical attacks or attacks categorized as poisonous such as poison mist will poison enemy.
Burn: 5% chance to cause fire attacks to burn enemies
Bleed: (only works with weapons) Attacks using weapons can cause enemy to bleed 5% chance
Slow: Ice or water type attacks have a 5% chance to slow down enemies
Dodge: 5% chance to teleport behind enemy if attacked
:Got some more this is just a sample of what's to come i'll post the rest later when updates start happening more frequently
:OK so you get passives from winning them in tournys and you can raise the passives effects by .1% for 1 tp